[v2.0.0]
- Added enabled_blackout_effect setting
- Added enabled_dispatch setting
- Added enabled_weather_conflict setting
- Added enabled_notifications setting
- Removed can_gain_wanted setting with enabled_dispatch setting

There are now three ways in which a blackout can occur: ActivateBlackout(), OverrideBlackout(), and via Weather. If you're familiar with version 1.0.1, ActivateBlackout() serves as a replacement for the Blackout Detonator contact, functioning in the same way.
The latest addition is OverrideBlackout(), which can be obtained by raiding the power station. The location of the power station is displayed on the map, and you can choose to raid it either loudly (earning 3 wanted stars) or stealthily.
Upon reaching the marker successfully, you can interact with the power box and gain access to the contact.

With the OverrideBlackout() contact, you have more control over the blackout compared to ActivateBlackout(), as it doesn't rely on a set delay. If a blackout is already in progress, calling OverrideBlackout() will restore power.
On the other hand, if there is no ongoing blackout, calling OverrideBlackout() will initiate a blackout that can only be reversed by calling OverrideBlackout() again. Essentially, OverrideBlackout() functions like ActivateBlackout() but without a delay.

The third type of blackout occurs via Weather and is triggered only during thunderstorms if you have enabled_weather_conflict set to true. There is a 10% chance of a blackout occurring due to severe weather.

Mobile notifications are now available, providing real-time updates if enabled, allowing you to stay informed about the current blackout situation. For more detailed information, please refer to the images on the mod's page. This summary aimed to highlight the new blackouts introduced in the latest update.